Its the viewing performance on large scenes that bothers me.
every element on a own layer so i can at least disable them and edit the different groups more confortable. created points in a grid on a surface, offsetted them and 3d-paneled my lowpoly modules in it. If the operation itself takes time, thats ok. i closed all viewports viewed only one, its still like 3 FPS when panning or rotating in wireframe mode. I just tried to disable hardware acceleration, tried leaving it on and just turn off antialasling…
RHINOCEROS SPEED ZIP
I am uploading the file... the 3DM itself is 650, already “cleaned up” originally it was 1.5 GB... i upload a zip with 255mb Give us more details if you can and the file and I can try and help more. Your system specs look good to me though so you may also want to try processing the amount of data in portions if your project is very very large. This won’t effect processing speed but if your waiting when rotating the view it may help. Try disabling accelerated hardware which uses features like anti-aliasing as a test in Options>Rhino Options>View>OpenGL. Another area that can slow things down in computers is displaying lots of objects on the screen, so this may be graphics related. If we know the command that you wait with, I can run it by the developer of Paneling Tools to see if that command can possibly use more cores (called multi-threading). Some commands in Rhino can use all of your CPU cores but most cannot due to the way those features work within a computer. In general though just to give you something useful in the meantime… ‘Performance’ can come from many places in a computer and therefore slow performance can also come from many places. Please use to share this file with us if you can. It would also be very useful to see the file and know the exact steps you take to show the slow down in performance.
Can you tell me what commands you are using specifically when you have to wait.